Expansion #11 for EQ2

I wasn’t sure what to expect this year for EQ2’s latest expansion. Our major story arc for Age’s End finally ended in a recent update. SOE Live had its keynotes yesterday, revealing the plans for the coming year. What’s coming next has me interested and excited. While I’m looking forward to the journey to 100 and new abilities and stuff, it’s the zones that really have my attention and bring up a lot of nostalgia from EQ1. For the 10th anniversary, we’re taking a journey through multiple expansions from the EQ1 universe, including Luclin (Ssra temple) and Ykesha (pirates, ahoy). The overland zones for this expansion are essentially making up the Ocean of Tears, which is especially memorable in my past life, as it were. More on that in a sec. I also find it cool that we’re returning to where everything used to start for us on the Isle of Refuge.

In my early days, I had many exciting adventures as I entered new zones. My first journey through the aptly-named Ocean of Tears was no exception. I had just leveled high enough to venture from Neriak to Freeport with no problems. I witnessed my friends take down Sir Lucan D’Lere for the paladin epic. I got a few nice pieces of gear from them after the battle was done and I was directed to the docks, where I would make my first journey from Antonica to Faydwer. The boat stopped at an island populated by wood elves. I knew they were supposed to be hostile, but from the boat, they conned dark red, but indifferent. I thought, “okay, I’ll just hop off and see what’s up here.” This is where I found out about one of those little glitches in the game, as the wood elves were actually scowling and one of them started wailing on me. In a panic, I ran back on the boat, somehow expecting to get away. I ended up dead on the boat. That was the last I saw of that body and all that was on it. I did try to swim back to the spot where it should have dropped off the boat at the zone line, but I ended up not finding it and zoning myself into Butcherblock mountains, where I then found dwarf guards, who gave chase and eventually caught up with me. Needless to say, I was pretty devastated over having lost all the cool stuff I was given, but it wasn’t long before I was laughing and joking about it, as I would with many other comedic deaths that would ensue.

I can’t believe it’s now been 13 years since that happened. I’m getting old. :p

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#MyEQStory

With the upcoming reveal of Everquest Next, there have been a lot of stories popping up about people’s experiences in EQ. I thought I would share my own.

Everquest has been a part of my life for the better part of 12 years. My story actually begins outside of the game, on a message board, where I met some fellow gamers. We were looking for some good multiplayer action. Someone mentioned this game they had been playing called Everquest. It had released its first expansion, Ruins of Kunark. We all started brainstorming on ideas for what server to play on and what to name our guild. We started a website with a roster and everything. Everyone had their copies of the game and we were just about ready to log in and form the guild.

I had the game installed and ready to go. I played the tutorial zone to get a feel for the controls. After that, I went to login to the server and make my character. There was just one problem. My onboard video card was incapable of running the 3d textures.

A few months passed and I got a hold of a new computer. I got in and started my magician character, a dark elf in the city of Neriak. Unfortunately, most of the guild was mostly good elves, so it would be a while before I could properly meet them. There was one guildmate on the evil side who helped me get started and showed me the ‘newbie log’ in Nektulos Forest. It was a really dark and scary place back then. There were no in-game maps, so I was very careful not to wander too far from the walls or off the dirt paths.

On my first day in, I did some exploring and found this strange pyramid with a green glow. Around it, there were random piles of bones. I got close to one and it suddenly sprang to life! I panicked and did my best to run away, but it caught up to me. I would later gain some levels and exact my revenge.

Once I reached level 10, I started hunting in Commonlands and made my way to Freeport to meet up with my friends. When I met them, they were killing Lucan D’Lere for the paladin epic. They gave me a few items of twinkage to make life a bit easier. They told me how I could get over to Faydwer so I could hunt with them over there. I hopped on the boat and started making my way through Ocean of Tears. The boat stopped at this island of elves. I /con’d them and they were indifferent, so my curious mage hopped off the boat and started to get smacked by this one elf. In a panic, I ran onto the boat, hoping it might leave and I might get away from this angry elf. No suck luck. I was slain on the boat. To make a long story short, my body and all that lovely equipment I got was lost forever. Revenge was later exacted.

I decided to keep leveling around Commonlands and all those zones. I eventually made my way to Kunark where I met my friends and spent a lot of time in Lake of Ill Omen. Continuing the series of unfortunate events, I found myself alone on one end of the lake, face in my book, when something tapped me on the shoulder and took me out of my meditative state. It was a ridiculously tall Sarnak skeleton named Xenevorash. Of course, I got my revenge at a later time, when a friend was working on their monk epic.

Over the years, I would meet and raid along with other guilds and join a couple of raiding guilds. One guild even carried over to EQ2, where I would meet more people. I would meet some EQ1 folks in person. To this day, I’ve remained in contact with my original guild and we occasionally play one game or another. I still hop into EQ1 once in a while to say hello to some old friends who have been playing since around day 1 or earlier.

My story continues in EQ2, where I play a necromancer / carpenter / tinkerer, who builds some crazy contraptions and vehicles every summer.